Just thought I’d put this out here in case anyone wanted to check it out. Mesh Editor now works for accessory mesh editing, greatly enhancing flexibility. One can now freely choose to package all related files when exporting to FBX. Updated version of Export iAvatar can export for Character Creator 2.0 / iClone 7 or older versions such as Character Creator 1.5 / iClone 6.Įxport to FBX now supports Unreal Engine 4 skeletal structure and normal direction correction for external 3D solutions. These are the main things I found exciting about it: The current Character Creator is good but they just announced the release of 2.0 Heres the details on some of the updates: After Mixamo pulled their stunt with removing the Unreal set up for thier characters I shopped around for something similar and found iClone.
0 Comments
Leave a Reply. |